Products, interfaces and technical systems built from real constraints.
This is not a gallery of isolated screens. I group work by the kinds of problems I solve: embedded products that need usable control surfaces, DFM decisions that shape the product logic, internal tools that make operators faster, and early ventures that need a working prototype before they need a polished story.
The index below is a map of my practice areas. Some projects start as hardware or manufacturing problems. Some start as UX systems, dashboards or service workflows. The useful work usually happens where those layers meet.
[001]
Demir WorksIndustrial Consulting Brand & Content Platform
[002]Sealed StoriesPhysical–Digital RPG Worldbuilding
[003]Flâneuse MagEditorial Platform & Digital Exhibition
[004]LinkagePyKinematics Simulation & Engineering Tools
[005]LurneoLanguage Learning Product Engineering
[006]WhiteGateAI Transformation & Digital Systems
[007]2yakaMobility Platform Engineering
[008]602 — Earthquake Aid KitProduct & Embedded Engineering
[009]AiriumProduct Engineering
[010]Purge OneInstrumentation Design
[011]talks2meAI Web Experience
[012]ScrillNative macOS Utility
Available for work